$46.83
Ghostbusters NES is the 1988 Activision release of David Crane’s Ghostbusters, ported by Bits Laboratory. Buy gear, catch ghosts for cash, keep PK Energy down and climb the Zuul building to face Gozer. Single-player. Loose cartridge only, no box or manual. Ships within 2 business days.
| Platform | NES |
|---|---|
| Publisher | Activision |
| Condition | Loose Cartridge |
| Availability | In stock |
Ghostbusters NES is the Nintendo Entertainment System version of David Crane's 1984 Ghostbusters game, released in North America in October 1988. You run the business, drive around the city catching ghosts and finally climb the Zuul building to face Gozer. This listing is the loose cartridge only.
Bits Laboratory developed this version, and Activision released it. It first came out on the Famicom in Japan on September 22, 1986. It is a single-player action and adventure game based on the 1984 film.
You start with $10,000 to buy equipment. To catch a ghost you need a Proton Pack and an empty Ghost Trap or Super Trap. Haunted buildings flash red on the city map. Without a Super Trap, you must drive back to headquarters to empty your traps.
Time pressure comes from PK Energy. Ghosts entering the Zuul building raise the city's PK Energy, and if it gets too high, the Stay Puft Marshmallow Man destroys a building. Once you earn enough money, you can enter Zuul and climb the stairs to floor 22. Three ghost touches on the stairs end the game. Beat Gozer and the city is saved.
The Ghostbusters Nintendo game is well known for its ending. The final screen reads Conglaturation, a translation slip linked to Japanese not clearly separating R and L sounds. Reviews of the NES port were harsh, and Edge called its graphics primitive. The game stays well known for that ending and for its odd mix of driving, shopping and ghost catching.
Shop all NES games. Continue the story with Ghostbusters II, or try another Activision title, Die Hard. Read more about Ghostbusters on Wikipedia.
When did Ghostbusters come out on the NES?
It was released in North America in October 1988.
Is Ghostbusters 1988 NES a one-player game?
Yes. It is single-player only.
How do you reach the final boss?
Earn enough money catching ghosts, then enter the Zuul building and climb to floor 22 to face Gozer.
Does this copy include the box or manual?
No. It is the loose cartridge only.
Orders are dispatched within 2 business days. Standard US shipping is $4.99, and orders over $50 ship free. Every order is covered by our 30-day return policy.
Standard shipping is $4.99. Orders over $50 ship free.
Loose is the game cartridge only. Complete (CIB) includes the cartridge, the original box and the manual. Brand New is factory sealed. Choose one above; options shown in grey are not in stock right now.





Jake Tredo –
Originally posted on Amazon.com · not a MarioShroomed purchase
Came in awesome condition, although…
Everything about it looks great, the only problem is that there is a rattling and I haven’t been able to test it yet but so far so good!
Triforce Of Power –
Originally posted on Amazon.com · not a MarioShroomed purchase
A Bad Port Of A Bad Game
Ghostbusters was ported to just about every gaming platform of the mid 1980’s, but most people only remember this Nintendo Entertainment System version. I had the Apple //c version, which did have some notable changes. Although I don’t know for certain how many different versions had certain parts of the game, my own experience with the Apple //c leads me to believe that the NES version of Ghostbusters, although mostly similar, had quite a few differences.
Every version of Ghostbusters had the overworld of the city where the player selected which location to drive to next. However, the NES version had a much more limited shop and was slightly stripped down of the “Ghostbusters business” part of the game. Other versions allowed the player to pick which car to drive and there was a lot more Ghostbusters equipment to choose from in the shop.
The driving section is repetitive and tedious, and the part of the game where the player has to capture the ghosts is also pretty uninspiring. Catching ghosts should be the most enjoyable part of the game, but it is such a brief and dull encounter that it is completely forgettable. The main objective of the game therefore becomes saving money to purchase the power-ups. Eventually this leads to the toughest part of the game, the Zuul building.
Suffice it to say, this was not a good game. Regardless of the platform, the idea to focus too heavily on the Ghostbusters’ business instead of action was an interesting idea on paper, but in execution it fell flat. Kids wanted to zap ghosts, not take out bank loans and buy equipment.
The game is in the $10-$15 range, but can be purchased for $8. Even then, I still have to say “pass”, the fun just isn’t there.
Amazon Customer –
Originally posted on Amazon.com · not a MarioShroomed purchase
Careful what you buy
Is nothing like the picture on display