$88.85
Zoda’s Revenge NES, also called StarTropics II, is Nintendo’s 1994 action-adventure sequel. Mike Jones travels through nine chapters of history, from Ancient Egypt to Victorian England, meeting figures like Cleopatra and Sherlock Holmes. Loose cartridge only, no box or manual. Ships within 2 business days.
| Platform | NES |
|---|---|
| Publisher | Nintendo |
| Condition | Loose Cartridge |
| Availability | In stock |
Zoda's Revenge NES is the 1994 sequel to StarTropics, an action-adventure game developed by Nintendo R&D3 and Locomotive Corporation and published by Nintendo. It reached North America in March 1994. This listing is the loose cartridge only, with no box or manual.
The full title is Zoda's Revenge: StarTropics II. Hero Mike Jones receives a telepathic message from Mica, the Argonian princess he rescued in the first game. With his uncle, Dr. Jones, he solves a cipher that sends him back in time to the Stone Age.
The original StarTropics stayed mostly on South Seas islands. This sequel spreads its nine chapters across different eras, including Ancient Egypt, the Wild West, the Middle Ages and Victorian England. Along the way Mike meets Cleopatra, Merlin, Sherlock Holmes, Leonardo da Vinci and King Arthur, who help him on his quest.
Mike's goal is to collect the Tetrads, which look like Tetris pieces, and to defeat three clones of Zoda. New weapons include Tink's Axe, Cleopatra's Bronze Dagger and Leonardo's Katana. Merlin also teaches him the Psychic Shock Wave, which can be upgraded.
StarTropics II NES picks up the story where the first game left off, so players who start with the original will recognize Mike, Dr. Jones and Mica. Coming out in 1994, it was one of the later games released for the system. The Tetrads were renamed Blocks in the later Virtual Console release. This cartridge plays on an original Nintendo Entertainment System or any console that accepts NES cartridges.
Browse all NES games. Start the story with the first game, StarTropics. Read more about Zoda's Revenge: StarTropics II on Wikipedia.
When was Zoda's Revenge released?
Nintendo released it in North America in March 1994.
Is Zoda's Revenge the same game as StarTropics II?
Yes. Zoda's Revenge StarTropics II is the full title of this sequel to StarTropics.
Who developed it?
Nintendo R&D3 and Locomotive Corporation developed it, and Nintendo published it.
Does it come with a box or manual?
No. This is the loose cartridge only. Check the listing photos to see the exact cartridge.
Orders are dispatched within 2 business days. Standard US shipping is $4.99, and orders over $50 ship free. Every order is covered by our 30-day return policy.
Standard shipping is $4.99. Orders over $50 ship free.
Loose is the game cartridge only. Complete (CIB) includes the cartridge, the original box and the manual. Brand New is factory sealed. Choose one above; options shown in grey are not in stock right now.





EternianUber –
Originally posted on Amazon.com · not a MarioShroomed purchase
Fun Nintendo adventure
Zoda’s revenge isn’t the most popular game. It’s the sequel to Startropics, another game that kinda flew under the radar back in the day. As a kid, these were some of my favorite games because they are similar to the Legend of Zelda. That doesn’t mean to much anymore because the industry has multiplied indefinitely, but back then we took what we could get. I still have this game and while the story isn’t up to par with the first one(not at all actually) it’s still clever and has the quality that Nintendo has always delivered.
ZoSo –
Originally posted on Amazon.com · not a MarioShroomed purchase
Fun Old-School Adventure
Aliens, dinosaurs, and time travel! What more needs to be said? This classic game is original and offers a bit of a challenge at times.
Anthony Welsh –
Originally posted on Amazon.com · not a MarioShroomed purchase
Frustrating yet Nostalgic
This has some really good aspects and bad aspects.
The good aspects are nostalgia factor (the LAST NES game ever made), a finale to the Star Tropics series, a fun story line with great historical and cultural references and a very satisfying ending. This game also successfully maintained the theme of the first game while still being an original. It added some very interesting new features like diagonal jumping and attacking. It also had interesting puzzles to figure out. However, unlike the first game, the puzzles were universally understandable (the first game had a puzzle which required you to know the Solfeggio!!).
The bad aspects were related to the difficulty level of the game. A well-designed game is difficult but it teaches you skills early in the game which you will need later. This is called “incrementalism.” This game, however, takes a 3rd grader and drops them into a college calculus class. I almost decided to ragequit on stage 4 where you have to make a series of precise jumps. One slight misstep and you instantly die. There were other jumping traps later in the game but they made sense and were difficult, not insanely frustrating. In other words, good incrementalism makes you mad at yourself for failing. Bad incrementalism make you mad at the game. The stage 4 jump sequence would’ve been better placed later in the game. This is just one example of many of bad incrementalism.
The game also over-punishes you. For instance, even weaker enemies rip off huge sections of your life bar and can hit you multiple times before you have a chance to evade them. Suddenly a bat has become your worst nightmare. I kept thinking “Shouldn’t I have armor to limit the degree of injury?” You’re also under-helped with limited life boosters. This over-punished/under-helped dynamic is also indicative of bad game design.
Lastly, it wasn’t easy to stand and fire diagonally, which is virtually required to beat one of the later bosses. The controls required you to be precise (just like in jumping) but they were not very precise themselves. This lack of Play Control was also very frustrating and another part of bad game design.
These are all things which separate a game from being “difficult” from it being “frustrating.” The game creators really should’ve known better.
I give the game 3 Stars, instead of just 2, based upon the nostalgia, story and sense of finality the entire game brings. That might make it worth buying for some people. Had this been a generic game, I don’t think many people would be interested in it. After having beaten it, I have no strong desire to revisit the game. However, on some level, I’m glad that I have the game as well.