$26.45
Operation Wolf NES is Taito’s 1989 light gun shooter, one of the few home versions that works with a light gun like the Zapper. Rescue hostages to reach different endings. You get the loose cartridge only, no box, manual or gun. Ships within 2 business days.
| Platform | NES |
|---|---|
| Publisher | Taito Video Games |
| Condition | Loose Cartridge |
| Availability | In stock |
Operation Wolf NES is Taito's 1989 light gun shooter for the Nintendo Entertainment System, a home version of its arcade game. You fight through enemy territory and try to rescue as many hostages as you can. This listing is for the loose cartridge only.
Taito released the NES version in North America in March 1989, the same month it came out in Japan. Europe did not get it until 1992. It is a one-player game.
Most home versions of Operation Wolf did not support a light gun. The NES and Master System versions were the exceptions, so on the NES you can aim and fire with a light gun such as the Zapper.
The NES version has multiple endings. Which one you see depends on how many hostages you rescue. Critics were split when it launched. Electronic Gaming Monthly's reviewers gave it scores from 6 to 8 out of 10.
Light gun support is the main reason collectors choose the original cartridge. When the game came to the North American Wii Virtual Console in February 2008, it lost light gun support. The NES cart is the way to play Operation Wolf Zapper style on original hardware. A light gun is not included with this listing.
Browse all our NES games. Add a gray Zapper light gun, or try another Taito game, Elevator Action. Read more about Operation Wolf on Wikipedia.
Does it work with the Zapper?
Yes. The NES version supports a light gun, which is rare among the home ports.
Who made it?
Taito both developed and published it, so it is often listed as Operation Wolf Taito. It came out in North America in March 1989.
How many players?
It is a one-player game.
Does it have more than one ending?
Yes. The ending depends on how many hostages you rescue.
Is a box included?
No. This listing is the loose cartridge only.
Orders are dispatched within 2 business days. Standard US shipping is $4.99, and orders over $50 ship free. Every order is covered by our 30-day return policy.
Standard shipping is $4.99. Orders over $50 ship free.
Loose is the game cartridge only. Complete (CIB) includes the cartridge, the original box and the manual. Brand New is factory sealed. Choose one above; options shown in grey are not in stock right now.





FD –
Originally posted on Amazon.com · not a MarioShroomed purchase
Fun game, but hard
From my experience playing, this game is a really fun light gun shooter, but it is EXTREMELY HARD, at least for me anyway. One other bad thing is that you can’t use grenades/explosives while using the Zapper light gun, seeing as it only has one button. Perhaps another light gun that has two buttons or a modded Zapper would be better.
NT Redmage –
Originally posted on Amazon.com · not a MarioShroomed purchase
Operation dakka dakka!
This game is kind of hard to recommend, on one had it is entirely fuctional and amusing for awhile , but on the other hand it also kind of generic, lacks music, generic sound and requires a zapper for full benefit(which I wasn’t able to test).
It looks decent and moves relatively fast. It also doesn’t seem to have the sprite clipping or slowdown(at least not as much) as other games on the nes.
Control wise the gamepad is a bit on the over sensitive side and without a zapper I’m not quite able to fully test if said zapper is any good. That said the game is entirely playable with a gamepad although it may take you longer to get used to.
I tentatively recommend this game. It’s not amazing, but its not terrible either.
EMAN_NEP –
Originally posted on Amazon.com · not a MarioShroomed purchase
NOT AS GOOD AS THE ARCADE VERSION
Operation Wolf is a very mixed bag. On the one hand, it is perhaps the most complex light-gun game for the NES–compared to Hogan’s Alley, Duck Hunt, a few others. On the other hand, I can’t help but feel that it should have stayed in the arcade. The game is from your point of view, as you go through concentration camps, jungles, and other enemy-infested areas. There is no need to move your character, since the screen scrolls. All you control is your gunsight. In addition to the level variety, there are also multiple endings–pretty impressive for a shooting game back then. You can finish your mission successfully, get captured, or get killed. But there are some major downfalls to this game. First and foremost is the fact that this is a very bad light-gun game. Sure, you can use your light-gun, just remember that the NES light-gun didn’t have Auto-fire. Your finger will be plain tired shortly after starting the level, meaning that you’ll die shortly after, meaning you’ll have to start all over again. If you use the NES controller to move your gunsight, it’s a little sensitive at times, but at least you can squeeze off more rounds with less effort on the part of your thumbs. In the arcade version, the light-guns were semi-automatic, which made the game more realistic and easier to play. To wrap this review up, this game’s only (but major) fault is in it’s light-gun mode.